Melee DPS. 576 picks by 288 different players on Asia, across all fight sizes (battles of 5 or more), last 7 days, 84 loadouts merged into one card. Updated 10 Oct 2026; the numbers update every hour.
Off-handTaproot 51%, 73% won · Facebreaker 32%, 64% won (-9) · Torch 12%, 35% won (-38)
HeadStalker Hood 72%, 70% won · Cleric Cowl 10%, 55% won (-15) · Mercenary Hood 7%, 52% won (-18) · Soldier Helmet 5%, 67% won (-3)
ChestAssassin Jacket 54%, 70% won · Hellion Jacket 34%, 65% won (-5) · Stalker Jacket 7%, 52% won (-18)
ShoesShoes of Tenacity 10%, 77% won · Stalker Shoes 18%, 65% won (-12) · Assassin Shoes 14%, 52% won (-26) · Sandals of Purity 11%, 70% won (-8) · +3 more with Codex+
CapeUndead Cape 42%, 69% won · Smuggler Cape 26%, 72% won (+3) · Lymhurst Cape 14%, 63% won (-6) · Cape 6%, 29% won (-40)
Picks are appearances in battles of 5 or more players; tier, enchantment and quality are merged, so a T6.1 and a T8.0 of the same items count as one loadout. Unit won: the player's alliance (or guild) had more kills than deaths in that battle; even fights and 0-0 count as not won. Win rate shows from 15 counted results; a swap shows from 30 picks and 15 results. A loadout is listed from 20 picks by 5 different players.