Dual Swords with Mercenary Jacket, Fiend Cowl, Assassin Shoes, Smuggler Cape
Melee DPS. One exact loadout of the Dual Swords on Americas: 62 picks by 26 different players, across all fight sizes (battles of 5 or more), last 7 days. Updated 10 Oct 2026; the numbers update every hour.
Gathering data: this loadout has not reached 200 picks by 25 different players on Americas in the last 30 days yet, so treat these numbers as an early read.
This loadout
last 7 days, updated 10 Oct 2026- WeaponDual Swords
- Off-handNo off-hand
- HeadFiend Cowl
- ChestMercenary Jacket
- ShoesAssassin Shoes
- CapeSmuggler Cape
Picks
62
Players
26
Unit won
31%
K/D
0.82
Avg IP
1,281
Kill fame
2.6m
How this differs from the main pick
This loadout makes the main pick's choice in 1 of 5 slots. Shares are of every pick of the Dual Swords, 2,070 in all.
- Off-handNo off-hand (main pick) (this loadout)
- HeadSoldier Helmet 12%, 19% won (main pick) · Hunter Hood 28%, 37% won · Fiend Cowl 10%, 47% won (this loadout) · Guardian Helmet 10%, 39% won · +9 more with Codex+
- ChestAssassin Jacket 13%, 19% won (main pick) · Mercenary Jacket 55%, 38% won (this loadout) · Skinner Garb 10%, 23% won · Miner Garb 7%, 25% won · +6 more with Codex+
- ShoesMiner Workboots 26%, 21% won (main pick) · Soldier Boots 26%, 34% won · Assassin Shoes 22%, 38% won (this loadout) · Knight Boots 4%, 54% won · +7 more with Codex+
- CapeFort Sterling Cape 33%, 22% won (main pick) · Cape 23%, 29% won · Lymhurst Cape 9%, 47% won · Thetford Cape 8%, 38% won · Smuggler Cape (this loadout, not among the swaps shown) · +5 more with Codex+
Codex+
Codex+ shows this loadout's won, lost and even counts, the players seen most on it, every swap of the Dual Swords and the 30-day window.
See Codex+Other loadouts of the Dual Swords
Last 7 days, updated 10 Oct 2026More on the Dual Swords
- Every loadout of the Dual SwordsWeapon builds
- Usage by day, top players and pairingsBattle Board weapon meta
- Plan your own loadoutBuild Workbench
Picks are appearances of these six items together in battles of 5 or more players; tier, enchantment and quality are merged, so a T6.1 and a T8.0 of the same items count as one loadout. Abilities, food, potion, mount and bag are not in the battle record. Unit won: the player's alliance (or guild) had more kills than deaths in that battle; even fights and 0-0 count as not won. Win rate shows from 15 counted results; a swap shows from 30 picks and 15 results.